xR in EDU Conference!

Yesterday, I had the opportunity to attend the xR in EDU Conference hosted at SRI International in Menlo Park, CA.

It was very inspiring to hear from both Industry Innovators as well as leading educators in the field. I’ve been trying to wrap my head around how to best support teachers in integrating Virtual Reality, Augmented Reality, and mixed reality in their classrooms, and appreciated the perspectives that both industry and educational folks shared. It was great to get both sides of the table in one place to begin the conversation!

Check out my Google Photos Album here to check out some key moments as well as some presentation slides.

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Why Does Coding Matter?

In December 2014, I wrote a special edition article for the “Teaching & Learning” blog at Head-Royce. It was a reflection on why Coding & CS are so important for the next generation. I think it is still very relevant one year later. Check it out by clicking below:

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2nd Annual Hour of Code at Head-Royce!

For the 2nd year in a row, I led the efforts to coordinate an  Hour of Code as well as other various STEAM activities (3d printing, LED ornaments for our Digital Citizenship Community Tree), for students in K-12. Click the image below to learn more!

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Art Technology + Apprenticeship (Group Exhibition Spring 2012)

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CLICK HERE >> Art Technology + Apprenticeship (Group Exhibition Spring 2012)

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The slideshow linked above highlights some photos from a group exhibition that I co-facilitated & co-coordinated while a grad student at the School of Arts Media + Engineering.

Mobile Phones + Max

Turns out, someone created a ToolKit of fresh new patches for interfacing Mobile Phones (iPhone, iPod, iPad, Android) with Max using TouchOSC

Check it and DOWNLOAD the patches HERE!

Nathan Bowen who presented these at the 2011 Cycling ’74 Expo in NYC in October, writes on the cycling74 site:

“This is a bundle of patches intended to help get you off the ground in using mobile phones to control Max.

As I like to have several phones connecting to Max in a network setup, I use of udpreceive and udpsend so that ports can be dedicated to specific devices. I don’t know how to make use of Bonjour, so feedback is welcome!

For Android users, I have created a patch that interfaces seamlessly with the TouchOSC ‘Simple’ layout, so even if you cannot add custom layouts, you can still make use of some these patches.

Currently the best setup is either an iPhone, iPod Touch, or iPad on TouchOSC, but hopefully this will change as Android becomes more robust.”

Pachube Research, Pt. 1 – Exploration, Discovery, Arduino Tests

So I’m also working on another Demo about Pachube. Before we get into that, watch this movie about “The Internet of Things” (Wikipedia Description Here)

Internet of Things Model
Internet of Things Model

On their About page, their Vision Statement: “Pachube (“patch-bay”) connects people to devices, applications, and the Internet of Things. As a web-based service built to manage the world’s real-time data, Pachube gives people the power to share, collaborate, and make use of information generated from the world around them.”

It 2008 Haque made released a framework that set up a way to “handle real-time data from sensors in interactive environments for his design practice.” This is another piece of the crowdsourcing movement, and the ability to track this much data and run it through this Pachube hub is very awesome. I guess in July 2011, LogMeIn acquired Pachube.

Anyway, Pachube used to be a paid service, but they recently (this month) made the service completely free for all users. An Overview of the Pachube API Documentation gives you a sense of how things work. There is also an API Quickstart that is useful if you know curl or hurl, command-line communication for scraping and posting data.